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Why is the Steam programme so important for girls?

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Nurturing interest: BHS students

Steam (Science, Technology, Engineering, Arts and Maths) is at the cutting-edge of education. We live in a technological world that is advancing at an incredible pace, and educators today are preparing students for careers that, in many cases, do not exist yet.

Research shows that Steam-related jobs in the United States have grown at three times the pace of non-Steam related jobs in the past ten years, and they are projected to continue growing at this pace over the next decade.

Research also shows, however, that while women account for nearly half of today’s workforce, only about 25 per cent of the positions in Steam fields are held by women.

In launching the Leading the Way Campaign for Innovation, BHS has made the commitment to best prepare its students for success with changes to its curriculum, extracurricular offerings and facilities.

Once thought to be “boy subjects”, it is now common knowledge that girls excel in science and maths; they like to figure out how things work, solve problems, do hands-on activities and ask questions.

The creative and problem-solving aspects of Steam especially appeal to girls, and the key is keeping them interested beyond middle school when typically, girls start losing interest in these subjects.

It is vital to introduce girls to Steam when they are very young, to spark and nurture their interest and to support them throughout their education. Girls want to help people and change the world.

By showing them role models in Steam jobs and by making them aware of all the possible careers that a Steam education can provide, more girls will choose these career paths.

Research has shown that believing in the potential for intellectual growth, having confidence in one’s abilities and believing that hard work and effort can increase intelligence are associated with higher achievement in maths and science among girls.

This is why it is so important to nurture a “growth-mindset” approach to learning in an environment that is specifically catered towards girls; an environment that BHS provides for girls from EYP — Year 11.

By working with Ties, The Teaching Institute for Excellence in Steam, BHS is designing a Steam vision to encompass the curriculum and extracurricular opportunities and take advantage of community partnerships. This three-pronged approach will benefit all students now, and for generations to come.

Girls today, and especially girls at all-girls schools such as BHS, have high aspirations for their futures. BHS girls are confident and do not see limitations, only possibilities. By focusing efforts on creating a more Steam-centred educational experience, the possibilities are endless for today’s students at BHS.

•To learn more visit www.leadingtheway.bm

Outside the box: a group from BHS enjoying Steam week
Bringing to life: a student works with a 3D pen
Hands up!: an eager group of students has all the answers